Gamescom 2010 - Jay Wilson in the Q & A Panel
by admin on Aug.20, 2010, under Diablo 3 News
Jay Wilson answered questions of various community sites.
I'll start with the in-game interview:
Unfortunately, we hear from various community sites and over again the same questions that have already been answered in other (sometimes older) interviews. I am now roughly one times on the content and provided him with some personal comments and conclusions:
- First point is the PvP mode of Diablo III. We are all wondering how it charges with Fury and co. can work to create a similarly fast-paced PvP game like Diablo II. Unfortunately, Jay is not one big on it, but confirmed that Blizzard is concerned with PvP. For a player may target limit of ~ 5 people / Blizzard game should consider, however, a kind of arena-concept in order to continue to offer PvP as a team sport.
- Set items will have a higher importance than in Diablo II would be a pity if there would be a "look-alike" contest á la World of Warcraft. This will keep us saved, but probably as much value is placed on variable stats.
- Boss fights are something versatile. Bosses may change in different phases of the fight and behave differently. However, it will not be the case that a group must be split into tank, damage dealer, and other "wow" Similar roles.
- The Diablo 3 team is in the degree of content development and is developing an all files of the game. The first act is thereby somewhat revised, since certain subtleties of the storyline is not entirely satisfactory. Since this is known at Blizzard certainly is late, there is still hope for an early beta.
- Blizzard also deals with the balance. This involves the question of which class can dish out as much dmg / time to keep the game exciting. Sorceresses now have such an "Arcane Power", which is similar to the famous mana from Diablo II very much. Even the monk has the "Spirit", a system similar to the fury of barbarians missed. The monk builds in fight "Spirit" and thus can activate special attacks.
- Known NPCs return. In addition to Deckard Cain is also witch Adria (Diablo 1) play a central role.
- Crafted items will also be interesting in the endgame and can be reached in accordance rarely absolute top-Stats. As in Diablo II, it may be that you craftet unbeatable values on an item.
- Precious stones have many (perhaps up to 14) levels, are consumed, however, thanks to a simpler base procedures were much more likely. Thus, for the blacksmith's probably a total of 6 item types provided with sockets without using up a quest reward.
- Chars can personalize example of dye, by which you can customize the color equipment. On the subject of "talisman" Bashiok but wanted to say anything.
- An achievement system is being planned, but there will probably not go to stupid monster kills. There could be an especially busy crafting Achievements for Itembauer, but also PvP related achievements.
PC games also ask some questions to Jay Wilson:
Click here for the complete interview
There will be no close-ups of Chars, in-game cut scenes and visual skills through changes in the Chars. Blizzard here saves development time and leaves space for changes in addon (s).
Extension (s) are both already in Diablo II (LoD) is already beginning to play in planning, in order to integrate them into the perfect story.
Jay is an expression of something unfavorable to the funding model. He leaves regionally, such as Blizzard can pull some money out of Diablo III. Conceivable are small services such as Char-transfer, rename, and co. for even in the Blizzard World of Warcraft player asks for the fund. Readers without some background information here, but could also be a monthly fee to read out of it - what has been frequently denied by Blizzard.
More information to follow.
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January 1st, 2011 on 2:49 am
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January 21st, 2011 on 6:26 pm
Surfing the void. Yeah that's what I've been doin 'the past few days.