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Diablo 3 - two-handed weapon balance

by on Nov.19, 2009, under Diablo 3 News

In the Battle.net forum users wanted "Afflictionx know" how far has changed the balance of weapons and whether it would be possible Zweihändern perhaps even without a shield to block. In Diablo 2 2 retailers for today are very unpopular, because it distributes as barbarian eg with two-handed weapons do more damage. Only werewolves and mercenaries in Diablo 2 with their polearms entirely happy.
This should change now, if you will give Bashiok believe:

Barbarians will be current on 2H much stronger, because skills (yet) add no damage from the two individual slots and takes many skills so easy to significantly higher weapon damage of Zweihänders. Blizzard wants the balance, however, is required that all weapons are highly comparable. More specialization may be a Mastery.

Funny enough right now on two-handers are much stronger than the barbarian dual wielding because most of his skills are based on weapon damage and the game does not add up the damage on both weapons while dual wielding, (yet). Sun actually we're trying to make dual-wielding better right now, but, of course means that two-handers will probably fall by the wayside and then we're back in Diablo II's shoes. The witch doctor and wizard do not really apply, the monk has specific support for his weapon skill choices, mumble mumble and the ... * mumble *.


Off the top of Wyatt's head there's a few ways it could be addressed. One potential way would be to have passive skills that allow someone to specialize in two-handers or dual wielding, and we can tweak those stat and however we need to make them effective. We could also make special affixes that can only be rolled up by two-handers that overcome the innate issue of it being only one item.

Bottom line though is we intend for two handers to be as viable as any other weapon choice and we'll do what we need to to make sure that happens.

[....]

Well the idea was more along the affix lines of having something like the highest strength affix a two-hander could roll would be 100 points, and the highest a one-hander could roll would be 50th Sun would even everything out. Of course that does not offset things like blocks, but it's just sort of a half-hatched solution anyway.

Some freedom, however, could be lost. Since there currently is no durability loss, is also full of "essential part" may be gone. A pity, because there will be no ultra-rare so maybe weapons that are really unique. Even though nothing has been decided, since Blizzard does not mind on the subject.

It was not removed, it was never in the game. Whether or not we'll ultimately have durability Relies on a lot of factors. We do not have it right now though.

Source: Battle.net Forum

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